Seven Kingdoms Fairy Tale Campaign

Sword

Once Upon A Time...

...dragons and unicorns roamed an enchanted land. In this land, frogs could speak, peas were a deadly menace to any princess and fortunes could be won through wit and courage. It was a land where fairy tales came true, with great regularity.

World Background

The Seven Kingdoms is a self-explanatory name. The island continent upon which the game has been set is divided into seven kingdoms. The land is feudal with an ascending heirarchy: knight, baronet (and lady), baron (and baroness), viscount (and viscountess), earl (and countess), marquess (and marchioness), duke (and duchess), prince (and princess), king (and queen). There is a very small merchant class, but the land is primarily occupied by peasants. Humans are the main lifeform. Elves, dwarves, and halflings have not been sighted. The primary and only religion is Roman Catholic. Most kingdoms have their own archbishop, though there is no Pope in evidence. Only one language is spoken throughout the entire continent (English, for sake of expediency). Dress and customs follow those of the Western European tradition during the middle ages. The game world may advance beyond this preliminary continent, but currently, only Caucasians of the Anglo-Saxon persuasion exist on the island continent.

Important people and places:

Story in Progress: The Woodsman, the Rogue and the Princess

Game System

I will be using GURPS for Character Generation and Combat. Magic will occur by the following rules:
  1. Magic is absolute.
  2. Magic is very common.
  3. All spells must be phrased as a rhyming poem of the form: aabb or abab.
  4. Power of spells is based on the length and complexity of the poem.
  5. Players should form poems based on his/her character's relative intelligence.
  6. All magical poems must be extemporaneous.
  7. Magic cannot be used by PCs on other PCs.
Player characters (PCs) will be created with 100 points. Attributes should not exceed level 14 or fall below level 6.

Advantages

Born 3rd or 7th Child - 10 points
You are destined to succeed. You were blessed by fate as being the last child in either a family with three children or seven children.
Fairy Godmother - 25 points
You have a fairy godmother who watches over you, protects you and who helps you in time of need. However, fairy godmothers do not always come running when you call.
Knighthood - 60 points
Generally, only can be taken by males. You have been knighted by your king and must follow the Code of Chivalry. You are skilled in Broadsword, Lance, Mace (or Axe), Riding, and Shield at a Basic Skill Level (Dex or Strength, depending on the skill) +3. You also have Status Level 2.
Leadership - 10 points/level
You have the ability to attract loyal retainers who follow you and use their innate magical abilities to your benefit. You can only have one loyal retainer per level of leadership. The maximum number of loyal retainers you can have at any one time is the same are your level of leadership.
Magery - 5 points
The ability to do magic. Magic is dependent on the player's poetic ability rather than the roll of the dice. In the Seven Kingdoms, the magic is used in everyone's daily life. If this advantage is not taken, then any magic attempted by the character will automatically fail. This does not apply to magical items.
Nobility - Variable
You or your parents are landed gentry. You gain all the social status, monetary benegits and courtship advantages associated with your station.
Royalty - 75 points / 80 points
Your parents rule one of the Seven Kingdoms. You gain all social status (High Status - Level 6), monetary benefits (Filthy Rich) and courtship advantages associated with your station. Cost: 75 points. Or, if you already happen to be King or Queen, then your social status is Level 7. Cost 80 points.
Advantages not Available
Absolute Direction, Absolute Timing, Acute Hearing, Acute Taste and Smell, Acute Vision, Alertness, Allies, Animal Empathy, Clerical Investment, Danger Sense, Eidetic Memory, Empathy, High Pain Threshhold, Immunity to Disease, Intuition, Language Talent, Legal Enforcement Powers, Lightning Calculator, Longevity, Luck, Magical Resistance, Mathematical Ability, Military Rank, Night Vision, Patrons, Peripheral Vision, Rapid Healing, Status, Toughness
Disadvantages

Cursed - -60 points
You were cursed by a witch, evil fairy, etc. Curses are randomly chosen from the curse grab bag.
Fall From Grace - Variable
This disadvantage can only be taken by an unmarried character. You are no longer a virgin. Dragons, unicorns and other mystical creatures will react accordingly. In society, non-virgins (if discovered) are frowned upon: peasant males lose some status and respect (-5 points), peasant females can be ejected from proper society or forced to become whores (-10 points), knights and nobles are unchivalrous and face instant death from a fellow knight or noble (-20 points), princesses are completely unmarriageable and will be punished in any number of horrible fashions (-25 points)
Wicked Stepmother - -20 points
You have a wicked stepmother who enjoys tormenting you. She forces you to do time-consuming chores and will thwart your desires whenever possible.
Wicked Stepsister - -10 points
You have a lazy stepsister who spies on you, forces you to do her chores, and tattles on you to your stepmother. She will try to use you to further her own goals.
Disadvantages not Available
Addiction, Epilepsy, Illiteracy, Low Pain Threshold, Primitive, Unluckiness
Skills

Skills not Available
Agronomy, Astronomy, Astrogation, Battlesuit, Beam Weapons, Bicycling, Biochemistry, Biology, Blackjack, Black Powder Weapons, Blowpipe, Bolas, Chemistry, Computer Operation, Computer Programming, Criminology, Demolition, Driving, Engineer, Firearms, Force Shield, Force Sword, Forensics, Free Fall, Genetics, Geology, Gunner, Intelligence Analysis, Judo, Karate, Languages, Linguistics, Mechanic, Metallurgy, Parachuting, Photography, Physics, Piloting, Powerboat, Psionics, Psychology, Scuba, Skiing, Speed-Load, Spells, Telegraphy, Underwater Demolition, Vacc Suit, Zoology

Typical Curses in the Curse Grab Bag

Dastardly Deed
You will do something horrible (or everyone will think that you have done it). This deed will result in you being hunted from place to place until you are slain.
Fawn
You are physically a fawn and unable to speak. You get uncontrollable urges to bound through the forest being chased by hounds.
Fish
You are physically a fish. You must remain in water to stay alive. If caught by a fisherman, you may be forced to grant wishes.
Frog
You are physically a frog. You like flies and need to stay moist.
Hideous
Your appearance is so noxious that people have to keep from retching. -6 on any reaction roll. People who interact with you on a constant basis must make periodic Will checks to prevent themselves from being physically sick.
Midas Touch
Anything you touch turns to gold, ie food, spoons, other people, your clothing. The effect is not transferable, thus if you are wearing gloves, then whatever the gloves touch will not turn to gold. Of course, you won't be able to bend your fingers either.
Mute
You cannot speak.
Old Age
You are old before your time. This can manifest itself not only physically, but mentally as well. You look like you are at least 100 years old, if not more. Health Level 7 (max.). If your health level was already below 10, then drop 3 levels. Dexterity Level 7 (max.). If you dexterity level was already below 10, then drop 3 levels. Strength Level 7 (max.). If you strength level was already below 10, then drop 3 levels.
Simple-minded
Intelligence Level 3. Good luck.
Spindle
You will prick you finger on a spindle and die. This curse only applies to royalty. Anyone else must repick.
Swan
You are physically a swan.
Cute Flowers

Important People and Places

Crimson Witch
Red, known more popularly as the Crimson Witch, is known for being terrible: terrible beauty, wrath, vindicitiveness, and power. Politically astute, she has never alienated the crown to the extent that she would be labelled an enemy of the Kingdom. She has blamed the falls from grace, physical disasters, and overall mischief which has resulted from her charms, potions, and spells on the faults of others. Red claims that she only provides the means for those who have wickedness in their hearts. However, trouble may be brewing in her Crimson Fortress. In the last few years, a great feud has erupted between her and the Royal Magician Theron. Neither speaks of the feud, but sparks fly whenever the two are near.
Desolate Moors
Covered in heath and scrub, the Moors encompass the western half of Marlandia. Not many people live out on the Moors, making it a very empty and lonely place. Its most famous denizen is the Royal Magician Theron whose home putters over the Moors.
Enchanted Forest
Covering the eastern half of Marlandia, the Enchanted Forest is filled with wild animals, fairies, bespelled streams, witches, trolls and the occasional unicorn. One of its most famous denizens is the Candy Witch with her delectable and delicious house. The Candy Witch loves to catch young, plump children. She uses them for her favorite recipes, Apple Roast Boy or Sugar and Spice Girl Pudding. Parents warn their children to beware of strangers and to never stay out past sunset when in the Forest.
King Wenceslas
Ruler of Marlandia, King Wenceslas is the proud father of seven beautiful daughters. His eldest daughter, Princess Allis, is especially close to her father as she advises him on some of the weightier aspects of his rule. His youngest, Princess Ellis, is even more beautiful than her mother, Queen Solana. Two of his daughters have been sacrificed to dragons in order to save the Kingdom from perishing in flames.
Marlandia
Situated on the nothern coast of the Seven Kingdom continent, Marlandia is subject to cold, frosty winters and mild summers. Two major trade roads run through the kingdom: the North Coastal Trade Road and the Rimeview-Utherton Trade Road. The Kingdom is divided into five major geographical areas: the Ice Sea, the Enchanted Forest, the Desolate Moors, the Dragon Mountains, and a fertile farming heartland.
Rimeview
The town, proudly called a city by its inhabitants, of Rimeview is situated on the northern coast of the the Seven Kingdom continent. It is the crown seat of the Kingdom of Marlandia. The town prospers not only from the trade brought in by the white masted ships which skirt the coast but also from its location at the nexus of two major trade roads. The North Coastal Trade Road runs parallel to the coast, edging around the Desolate Moors to the west, but plowing through the Enchanted Forest to the east. The Utherton-Rimeview Trade Road runs south from the town, through the Dragon Mountains to Utherton in the Kingdom of Lor Drago. A small pocket of fertile land lies between the town and the mountains. Several villages dot the pocket, but none are more than 3 days journey from Rimeview.
Royal Magician Theron
Royal Magician is a rather inaccurate nomer for this man. He is only the royal magician for the Kingdom of Marlandia because King Wenceslas dislikes Theron less than he dislikes the Crimson Witch. Theron is known for being rather rude and inconsiderate. He lives in a rapidly moving castle which travels the Desolate Moors. The castle can usually be found by following the plume of black smoke pouring out from its chimney.

Known Mythical Creatures

Dragon
The creature can be male or female. Lizard-like, a dragon has a pair of bat-shaped wings sprouting from between the shoulder blades. The creature can spout fire from the mouth and nostrils. Dragons live in caves on rocky mountainsides; some lairs are harder to reach than others. Dragons are known to terrorize villages and demand tribute.
Giant
The creature is usually male. About 10 to 20 times the size of a man, the giant can easily crush humans in the palm of his hand. Giants are known to live in grand castles on top of clouds. Treasure and other magical items can be found hidden in the giant's home. Giants are not known to be very bright, but they do have a keen sense of smell.
Ogre
The creature can be male or female. The females of the species are known as Ogresses. About five times the size of a man, the ogre has a penchant for eating human flesh. The flesh of a child is considered to be the most delicious by an Ogre. Most ogres have poor eyesight but a keen sense of smell which they use to hunt their prey. Ogres are found throughout the Seven Kingdoms. They are the most ubiquitous of the magical creatures.
Troll
The creature is generally male. He is usually green, heavily covered with warts, and large. Trolls like to live under bridges and will demand toll for use of their bridge.
Unicorn
The creature can be male or female. It has the body of a horse with a pearl or silver spiral horn on the forehead. They are generally found in forested country. Unicorns are known to lay their heads in the laps of virgins.

Other Important Information

The Seven Kingdoms was originally and unconsciously based on a fantasy world created by Diana Wynne Jones in her book, Howl's Moving Castle, a great piece of juvenile fiction. This book, as far as I know, is no longer in print, which is a great pity. Though, it may get a revival now that Hayao Miyazaki has released his movie. Though, I really think he butchered out some of the best parts of her book. You can find out more about Diana Wynne Jones and her literary works at the publisher related website.

Sword